#pragma once


// CDlgCharacterEdit dialog

class CDlgCharacterEdit : public CDialogEx
{
	DECLARE_DYNAMIC(CDlgCharacterEdit)

public:
	CDlgCharacterEdit(CWnd* pParent = NULL);   // standard constructor
	virtual ~CDlgCharacterEdit();

// Dialog Data
	enum { IDD = IDD_DLG_CHARACTER_EDIT };

protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support

	DECLARE_MESSAGE_MAP()
};
